
- Generic mod enabler winter scenery for x plane update#
- Generic mod enabler winter scenery for x plane mods#
- Generic mod enabler winter scenery for x plane code#
- Generic mod enabler winter scenery for x plane simulator#
I started to look at developing a World Landmarks package because like you, I totally agree that not only does it give a pilot the ability to practice VFR/Dead reckoning navigation, but I think it also gives cities and parts of the world character.
Generic mod enabler winter scenery for x plane simulator#
I would love to see more VFR checkpoints in the simulator (including golf courses). My hat is off to anybody who can find the time to dedicate to making this hobby more enjoyable for the rest of us, freeware and payware. The amount of money that a third party developer for MS/LM makes compared to what an X-Plane developer makes is not even comparable, and the amount of time it takes to develop high end packages is considerable. However, with X-Plane, there just isn’t the user base buying enough of these third party add-ons to justify most people trying to make a living out of it, which is really what needs to happen to get the amount of 3rd party support equal to that of MS/LM. Thus, one has to rely on third party developers. Now, I think that Ben and company have done a remarkable job in bringing X-Plane out of the 1980’s Level-D simulator style graphics, but they are a small team, and probably too small to effectively develop all that we want in the same time frame as anything that Microsoft or Lockheed Martin are able to do. It grew from there, but most of the conversations that I had with Austin in years past always left me with the impression that looking out the window other than to see the runway was not what X-Plane was designed for, thus making the fact that other flight simulators had more major landmarks (not to mention accurate taxiway layouts, airport buildings, etc…) 20+ years ago unfortunately irrelevant. The main, points that X-Plane was designed around in the beginning were accuracy in instrumentation and flight physics. I don’t disagree, but X-Plane from the beginning has been about instrument training, so while landmarks are mostly used for navigation in a VFR environment, the focus was on IFR. Because we cannot know if an aircraft has such work-arounds applied, the prop torque fix is applied only to aircraft resaved in 10.45 beta 1 or newer. This way the fix takes affect when an aircraft author can remove work-arounds.

We have heard of authors doing a number of things to lower the effects of prop torque in old versions of X-Plane, including having plugins apply a counter-torque and tweaking the physics parameters of the aircraft itself. In order to get the new correct physics, you must resave your aircraft in Plane-Maker 10.45 beta 1. Prop torque is fixed in X-Plane 10.45 beta 1 the calculation was incorrect (causing too much torque from props) in previous versions of X-Plane.
Generic mod enabler winter scenery for x plane update#
To get the new beta, run the X-Plane installer, update your copy of X-Plane and make sure “get new betas” is checked.
Generic mod enabler winter scenery for x plane code#
I have published a tool, Silent Hunter 4 Corruption Management System (SH4CMS) over in the Subsim download area, that is meant to be used immediately upon initial installation of SH4 and before the game is ever played.X-Plane 10.45 Beta 1 is out – here are the release notes. This is a small update in terms of code change the new feature is updated global airports and nav data, as well as a bunch of bug fixes the beta period should be relatively short. JonesoftĪt that point JSGME cannot fix the problem and a complete deletion and reinstallation of the game is necessary. If it flags differences you have corruption, and it's not restricted to mod soup.
Generic mod enabler winter scenery for x plane mods#
JSGME still will do a file compare of your installation after removing all mods and compare it with the original install. TMO2.5 and even previous versions has a defect that causes JSGME to corrupt the original game files when it is removed, whether or not you applied LAA to JSGME. After applying LAA to JSGME corruption never happens. Then, from then on the game just won't work well until you completely reinstall. Occasionally, JSGME will not do a proper uninstall and the original game will be corrupted after you remove a large mod. Please be aware that recent research has shown that it is a good idea to apply Large Address Aware to JSGME.exe, even for a mod as small as Game Fixes Only. A mod enabler program that works with almost all games.

Generic Mod Enabler - v2.6.0.157 [F: Steel Fury .
